Makerspace - Students use design thinking to create new inventions and improve on old ideas.
Student Technology Mentor Club – Students collaborate with their peers and teacher to learn new technology skills. They then use their new skills to be technology leaders on their campus.
Green Team - empowers students and teachers to help the environment through waste reduction, reuse, recycling.
Kindness Crew – Students meet and share ideas for kindness activities for the school and community.
Handprints on Hearts – Students will meet with mentors and discuss their day and their interests.
Chess Club – Students learn how to use strategy and critical thinking to play the game of chess.
Music club- Students extend their learning about music and create performances.
Art Club – Students learn art technique and history as they complete art pieces.
Girlstart - increasing girls' interest and engagement in STEM through innovative, nationally-recognized informal STEM education programs